
Upon interaction, he seemed to issue simple challenges, such as tasking us with using melee attacks to down zombies in return for tickets. My ragtag group noticed a robot named N31L cruising the Spaceland grounds.This was a welcome addition that broadened my arsenal. I used tickets to at ticket booths to buy powerful new gear, from laser tripmines to cryo mines and more.
Zombies in Spaceland also adds a new, rarer currency in the form of tickets. A penny saved is a penny earned, and all that… On that note, cash is still king here, but you can now bank it in retro-styled ATM machines for later withdrawal. Zombies can also drop individual items, such as ammo clips, different grenade types, and cold, hard cash. All the basic power-ups you know and love are back, from Nuke and Instakill to Ammo and more. The overall flow is similar, but feels a teensy bit more arcadey. I noticed that the starting pistol seemed to pack a bigger punch, and I was able to purchase a larger array of more powerful weapons much sooner. Mechanically, the game felt much like the Treyarch Zombies mode from Black Ops 3, with a few big twists. It’s a big tonal shift, but a welcome one. The ghouls themselves are decked out in tacky ’80s garb, from day-glo spandex to punk rock and more. The comic book-like colour palette reminded me a bit of classic ’80s horror flicks like Creepshow and Return of the Living Dead.
The overall aesthetic is a major, immediate shift from the gritty look of Treyarch’s Zombies series. These were our live-in-the-field observations with a not-yet-final version of the game. Quick note: Some of the details we describe below may change, or be clarified, as the game nears completion. I have a feeling we’re just scratching the surface!
Justin and I got a chance to take it for a spin at Call of Duty XP - here’s what we noticed in our two-game session. It’s been a favourite of mine for years.īut now, Infinity Ward is taking the concept for a spin in this November’s Call of Duty: Infinite Warfare, and the results are sure to intrigue veteran Zombies fans.ĭubbed Zombies in Spaceland, this remix of the Zombies experience pits four ’80s stereotypes against a day-glo undead horde, complete with vintage pop songs and new secrets galore.
And it’s easy to see why - the strategic gameplay, hidden lore, and countless secrets add up to an endlessly replayable co-op gem. Treyarch’s Zombies has built a loyal fan base since its inception in 2008’s Call of Duty: World At War.